Scopes
Topic 1: Educational Innovation
Blended learning
Computational thinking
Educational Statistics
IT Education and Security
Language and Psychology
Educational Technology Research
Virtual/Augmented Reality
Social and Behavioral Sciences
Online Education and Training
Educational games and simulations
Virtual and Distance Education
Teaching Design and Technology
Curriculum Design and Innovation
Innovative Education System and Application
Collaborative Virtual Environments (CVEs)
Virtual Learning Environments (VLEs)
Educational software and serious games
Learning Management System (LMS)
Electronic Content Management and Development
Multimedia Education and Electronic Learning
Computer supported collaborative work
Massive Open Online Courses (MOOCs)
Topic 2: Management
Technological Innovation and Management
Management in the context of big data
Management in the context of the Internet
Management information systems
Business Management
Government administration
Management of state-owned enterprises
International Business Management
Business Management
Strategic Management
Marketing Management
Bank management
Cultural Innovation Management
Human Resource Management
Topic 3: Art and Culture
Music and Dance Studies
Drama and Film Studies
Literature and Poetry
Art and Animation
Language and Broadcasting Hosting
Photography and Film Production
Theory of Art
Design Studies
Principles of Aesthetics
Cultural industry
Religious Studies
History and Geography
Cultural History of China and Foreign Countries
Digital Media Technology
Blended learning
Computational thinking
Educational Statistics
IT Education and Security
Language and Psychology
Educational Technology Research
Virtual/Augmented Reality
Social and Behavioral Sciences
Online Education and Training
Educational games and simulations
Virtual and Distance Education
Teaching Design and Technology
Curriculum Design and Innovation
Innovative Education System and Application
Collaborative Virtual Environments (CVEs)
Virtual Learning Environments (VLEs)
Educational software and serious games
Learning Management System (LMS)
Electronic Content Management and Development
Multimedia Education and Electronic Learning
Computer supported collaborative work
Massive Open Online Courses (MOOCs)
Topic 2: Management
Technological Innovation and Management
Management in the context of big data
Management in the context of the Internet
Management information systems
Business Management
Government administration
Management of state-owned enterprises
International Business Management
Business Management
Strategic Management
Marketing Management
Bank management
Cultural Innovation Management
Human Resource Management
Topic 3: Art and Culture
Music and Dance Studies
Drama and Film Studies
Literature and Poetry
Art and Animation
Language and Broadcasting Hosting
Photography and Film Production
Theory of Art
Design Studies
Principles of Aesthetics
Cultural industry
Religious Studies
History and Geography
Cultural History of China and Foreign Countries
Digital Media Technology
Important Dates/重要日期
- Submission Deadline: 2026.4.22
- Registration Deadline: 2026.4.29
- Conference Date: 2026.5.12
- Notification Date: About a week after the submission
Submission Portal/投稿方式
Mail Address: gjhy_ei_cpci@126.com
If you have any question or need any assistance regarding the conference, please feel free to contact our conference specialists:
唐老师
+86-17168296597(微信同号)
3264234551
--
+86---(微信同号)
--
